This is the audio example page. You can find some audio examples of ambient noise in several acoustic scenes and music processed by different systems :

  • Baseline model by Estreder et al.
  • Proposed model DPNMM without any power constraint
  • DPNMM with $\Delta \mathcal{P}_{max} = $ 2, 1, 0.5 dBA

For each environment, the noise is filtered with a headphone’s frequency response to simulate its passive attenuation.

You can listen to the unprocessed music, the noise and the mix of the two. Then you can compare the perception of the noise in the unprocessed mix with the mixes obtained with the different systems.


Train / subway

Unprocessed audios

Unprocessed music
Noise
Mix


Processed music

Estreder
DPNMM (1 dBA)


Additional configurations

DPNMM (no power)
DPNMM (2 dBA)
DPNMM (0.5 dBA)


Restaurant / Café

Unprocessed audios

Unprocessed music
Noise
Mix


Processed music

Estreder
DPNMM (1 dBA)


Additional configurations

DPNMM (no power)
DPNMM (2 dBA)
DPNMM (0.5 dBA)


Street, urban area

Unprocessed audios

Unprocessed music
Noise
Mix


Processed music

Estreder
DPNMM (1 dBA)


Additional configurations

DPNMM (no power)
DPNMM (2 dBA)
DPNMM (0.5 dBA)


Inside a bus

Unprocessed audios

Unprocessed music
Noise
Mix


Processed music

Estreder
DPNMM (1 dBA)


Additional configurations

DPNMM (no power)
DPNMM (2 dBA)
DPNMM (0.5 dBA)