This is the audio example page. You can find some audio examples of ambient noise in several acoustic scenes and music processed by different systems :
Baseline model by Estreder et al.
Proposed model DPNMM without any power constraint
DPNMM with $\Delta \mathcal{P}_{max} = $ 2, 1, 0.5 dBA
For each environment, the noise is filtered with a headphone’s frequency response to simulate its passive attenuation.
You can listen to the unprocessed music, the noise and the mix of the two. Then you can compare the perception of the noise in the unprocessed mix with the mixes obtained with the different systems.
Train / subway
Unprocessed audios
Unprocessed music
Noise
Mix
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Processed music
Estreder
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DPNMM (1 dBA)
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Additional configurations
DPNMM (no power)
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DPNMM (2 dBA)
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DPNMM (0.5 dBA)
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Restaurant / Café
Unprocessed audios
Unprocessed music
Noise
Mix
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Processed music
Estreder
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DPNMM (1 dBA)
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Additional configurations
DPNMM (no power)
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DPNMM (2 dBA)
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DPNMM (0.5 dBA)
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Street, urban area
Unprocessed audios
Unprocessed music
Noise
Mix
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Processed music
Estreder
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DPNMM (1 dBA)
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Additional configurations
DPNMM (no power)
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DPNMM (2 dBA)
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DPNMM (0.5 dBA)
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Inside a bus
Unprocessed audios
Unprocessed music
Noise
Mix
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Processed music
Estreder
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DPNMM (1 dBA)
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Additional configurations
DPNMM (no power)
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DPNMM (2 dBA)
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DPNMM (0.5 dBA)
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